Friday 28 October 2011

Last minute work, the trade show, and awesomeness!

So we finally finished, fully prepared for the trade show. The past week was spent mostly on eliminating bugs, making sure all the features are in and working properly, and making everything pretty. There was also some balance changes, but no major features were added in. Some minor features include a cheat menu, better looking post-match statistics, tweaking movement/animation speeds, fiddling with hitboxes, and handling input more efficiently. The character physics were also changed to be less buggy and more responsive overall. I think this was the point where everyone did bits of everything, with less focus on their own areas, and it worked out really well.

Then came the trade show! I don't think we could be happier with the way that turned out :) Winning the project prize was an incredible accomplishment, and shows off the hard work we've been toiling over for the past year.

Thanks again to Jordan/Vince/Adam for being awesome team members, and to Luke for keeping up with us throughout the project's timeline. This was definitely the best subject of our degree, and we had the most fun doing it!

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