Monday 28 March 2011

User Manual Design

Just finished off designing the game's manual and fairly happy with the result. It will most likely undergo some large changes in its format, but areas of pretty much all of the required content is there. Another thing to note is some things, such as the Story Mode of the game, might not make the final version. For this reason, some parts will have to be changed or completely removed from the manual, although this isn't a large issue at this stage. We haven't finalised our functional requirements completely yet, but we have had multiple discussions regarding this during group meetings, so i've mainly included the things we require, and a most of what we hope to have.

Thursday 24 March 2011

Meeting, Flooding, and Designing

We held another group meeting yesterday (Wednesday), with a focus on the design of the game itself. A number of things were discussed, with an emphasis on the screen design, the different modes within the game, and a length discussion on the methods that were going to be used for the AI component. As the final product of the game is hoped to included a number of characters (at least 3), the AI would have to be adapted to be capable of utilising these characters, and having an adaptable strategy when fighting against different characters. Jordan has a method to sort out these issues with the AI, so hopefully it all turns out working correctly.

The planned subversion meeting for Tuesday was called off, due to the severe flooding in the area and Jordan being unable to make it to uni. To make up for this, the meeting will instead be held next Tuesday. A similar situation occured with our supervisor meeting, with Luke being called off campus, which will allow us to have additional planning prepared and presented for next week. The time that we would have spent at the supervisor meeting this week was instead spent (un)wisely, but each of us were allocated our tasks for the week and will hopefully come prepared next week with completed prototypes.

Monday 21 March 2011

End of the 3rd Week

Over the past few weeks, our project work has mostly been working on administrative purposes and getting things organised. Our project choice has been accepted, we've got our group signed in and sorted out, and our meeting times have been set in stone (for both our group and with our supervisor). In our group meetings last week, we also pushed forward our website development, with less emphasis based upon it. Thanks to Jordan the website is actually up already, and looking awesome.

We have decided upon google wave for group discussion and posting of stuff, subversion for the actual project, and blogspot for our development diaries, as well as the posting of meeting information, with a group meeting on Wednesdays, followed by a supervisor meeting afterwards.

We have also decided upon a SVN meeting on Tuesday, which will help provide us with all the information we will need in order to use it properly for this project, and hopefully avoid some of the errors we have had in the past in relation to commits and updates.

Looks like from this week onwards we'll get into the fun stuff (designing, prototyping etc) as well as begin the documentation, so it should be pretty interesting.