Thursday, 24 March 2011

Meeting, Flooding, and Designing

We held another group meeting yesterday (Wednesday), with a focus on the design of the game itself. A number of things were discussed, with an emphasis on the screen design, the different modes within the game, and a length discussion on the methods that were going to be used for the AI component. As the final product of the game is hoped to included a number of characters (at least 3), the AI would have to be adapted to be capable of utilising these characters, and having an adaptable strategy when fighting against different characters. Jordan has a method to sort out these issues with the AI, so hopefully it all turns out working correctly.

The planned subversion meeting for Tuesday was called off, due to the severe flooding in the area and Jordan being unable to make it to uni. To make up for this, the meeting will instead be held next Tuesday. A similar situation occured with our supervisor meeting, with Luke being called off campus, which will allow us to have additional planning prepared and presented for next week. The time that we would have spent at the supervisor meeting this week was instead spent (un)wisely, but each of us were allocated our tasks for the week and will hopefully come prepared next week with completed prototypes.

No comments:

Post a Comment