Monday 18 July 2011

Holiday Working

Over the past couple of days, I've put a bit of work into the fighting engine of the game. Mainly, I've focused on setting up the relation between the different classes and making sure everything can communicate properly. With the help of Jordan, I now understand how they all work together, and am able to I also added some basic functionality-the round timer, and (simple) human movement controls. Hopefully I will be able to expand upon this over the next few days, where I am aiming to have the engine load and adjust differently depending on the fighter chosen, as well as implement the players choosing what controls each fighter (human/ai).

Wednesday 6 July 2011

Mid Year Recess and Meeting

A few minutes ago, we conducted our first meeting since before the exam period, and discussed what we aim to accomplish over the next week. The emphasis at the moment is getting the menus and interfaces coded up (with placeholder graphics for now), a basic fighting engine, and a basic event manager. On top of this, Jordan will continue his work with the character/fighter creator, which will be integrated with the rest of the project.

We decided that it would be best for Adam to continue his work on the interfaces and menus, as he designed them and knows exactly what is going into them. I will be working on the fighting engine for now, trying to get a very basic match going before Sunday. When Vince is available, he will either continue the work on the fighting engine, or begin on the event manager, whichever he feels better suited to.

We will hopefully have some progress done before the end of the week now, and the project will continue its development process.