Monday, 18 July 2011

Holiday Working

Over the past couple of days, I've put a bit of work into the fighting engine of the game. Mainly, I've focused on setting up the relation between the different classes and making sure everything can communicate properly. With the help of Jordan, I now understand how they all work together, and am able to I also added some basic functionality-the round timer, and (simple) human movement controls. Hopefully I will be able to expand upon this over the next few days, where I am aiming to have the engine load and adjust differently depending on the fighter chosen, as well as implement the players choosing what controls each fighter (human/ai).

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