I have also added in a few new features, such as:
- Making training mode independent and infinite
- Storing all of the post match statistics throughout the match
- Adding in "pushing" with attacks (where if a player is closer than the reach of an attack, they are pushed to the hitbox before damage/move inertia is dealt)
- Implemented all the animations that Vince has created
- Added knockback, stuns, and knockdowns to moves
- Failed counters (where the user is in a stunned state until they can recover)
- Setting the range of a move to it's actionpoint (a set point defined by Vince in the modeller) rather than manually entering it as needed
- Separating the physics of the game, so that they can continue to function between matches (specifically gravity, inertia, and friction)
At the moment, I am finalizing the user manual with appropriate screenshots and updated information, which is near completion and will be ready for tomorrow.
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