Friday 9 September 2011

Bug fixes and Blocks

Yesterday, some minor work was done to the fighting engine. The most interesting is the addition of the block mechanic, which required some extra behind-the-scenes additions to the fighting engine to allow recognition of buttons that were held down. Once this was all in place, Blocking was added as a special sort of Move in the game, and Vince created some animations for each fighter. There is still a fair bit of work to be done for it, but blocking is in there!

 I also fixed some bugs, such as the "earthquake" bug where the controller would constantly shake while you were touching the floor, which now operates properly. Hopefully today we will all spend a good amount of time working together via Skype and accomplish similar progress to last Friday.

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