Friday 2 September 2011

New Event managing

After some...annoyances...I decided that it was about time that the messy event manager was re-written to some extent. Now, instead of 3 lists of lists of objects, there is now 1 struct per fighter, containing all of their event information. Also, the events, while still abstracted from "FightingEvent", are now contained separately, and acted upon as such. This allows for much easier manipulation and updating between the move and attack events, and solves some very annoying limitations/bugs that were happening before.

My focus now is to get the combo timers working properly again, allowing combos to be strung together if the button presses are within the combined time of all other button presses from that combo.

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