Tuesday 27 September 2011

Bug Fixing, Collisioning

I spent about 30 minutes today writing some fairly extensive collision detection code that would solve our problems of players running through each other (if they had enough momentum/inertia) when I realised...I could just change 1 character from the code we previously had and accomplish almost the same thing :) so that was a waste of time!

A little bit more of the object phyiscs stuff was added in, such as being inertia based, affected by gravity, rotating on movement (appearing to roll) and such. I also fixed up a bunch of bugs lying around in the code that people didn't get around to doing.

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