Thursday, 15 September 2011

Prototype complete!

Last night and today I put a bunch of more effort into getting the move system working and up to scratch. Jordan found some sounds for everywhere in the game, so all the attacks make (almost comical) sounds on hit, miss, and block. Vince made animations to go with the new blocking and crouching/crouch moves too, so the game changed into a very playable state in 24hrs. I also implemented a knockback effect (which, like jumping, can be...exuberant at times =p). Jordan polished a large amount of the UI elements of the menus and stuff so the game looks great now.

 The prototype demonstration today went well as well, and tomorrow we will have another skype work day, and hopefully accomplish a tonne more!

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