Tuesday 5 April 2011

Extra meeting

Today (Tuesday), we had an extra group meeting to spend some time finalising the project requirements. We went through all the different functional and non functional listings, and decided upon a few minor adjustments. We also had a large discussion on the 2D-bone based animation that was intended for use. This will have to be adjusted slightly to allow a much greater range of movements in the fighter's actions, hopefully preventing fighting styles from looking identical and somewhat rigid, with very limited movesets. There was also discussion upon the timeline of the project, and our hopes to push the 2nd semester work into our mid-year break, so as to allow us more time to complete the implementation segment of the project.

We will still be having our group meeting tomorrow as planned, and plan to section off work relating to the user manual and some other forms of documentation. This will also allow us to have work allocated to us to continue to work on during the mid session break, as well as possibly making a start on identifying the different areas of the game engine that will need to be focused upon to get the basics started.

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