Monday 25 April 2011

Long Weekend, Project Aim, Engine Practice

We have a 5 day long weekend (thanks to easter/anzac day) and so this time allows some more project work and other assignments to be completed than usual. During this time, Jordan has also released a sort of lab task which allows us to learn and practice using the engine of the game. This will prepare us for when it comes to developing parts of the project, having an understanding of the different function calls and parts of the engine.

I am now also working on a part of the technical documentation, the Project Aim. Shouldn't take too long, as it is similar to an area already created on our website explaining what our project is about. I will also be creating a context diagram, showing the different parts of the game and their interactions.

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