Wednesday, 3 August 2011
Event Management
Vince and myself spent a few hours in the project lab today working on getting some of the event code completed, specifically for the movement controls. We focused on identifying the circumstances when a user would like to jump or crouch, as well as different angle sections for each - jumping straight up, jumping forward, and jumping backwards. On top of this, there are controls implemented for the same directions in the crouch position, which may or may not be used for particular attacks (sweeps and such?). Also added on was some attempts at getting the jump code working, with basic gravity implemented as well. This still needs a lot of work, and thus doesn't work properly yet. Some debug code has been added into the fighting screen as well to show the exact positions and health of each fighter.
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