This week so far, myself and Vince have worked on a few areas of the fighting engine, mainly involving round states, movement/attack functionality, and player registration. The most noticeable change involving this is that now, the players can be moved individually. A sort of system has been set up for player controller recognition as well, where the player who "starts" the game is registered as player 1 (index 0), and then player 2 (index 1) can join during the character select screen. With some help from Jordan, we managed to work out so that this system is not affected by the order of the controllers to make things more user friendly.
There are now also rounds in the game thanks to Vince, where each player will win the round if they have the highest amount of remaining hitpoints when the timer hits zero, with a current system with best of 3 rounds. To allow this to be tested, we added in our first..er...attack thing, where if a player presses the 'x' button while in range of the opponent, they will do damage...to themselves =)
We also helped Adam out a bit with his screen work this week, and now there is a functioning credits screen, as well as a 'start' screen and post-game stats screen. A lot of exciting work has also been done this week by Jordan, who now has nearly completed the character modeller, which looks very impressive and is very functional.
Hopefully before the week is over we can get some more work put in, and make sure that we're up to date with our expected workloads.
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