The whole group of us spent a good amount of time working on sensei today, trying to get as much work done as possible. I spent most of my time working on the fighting engine's combo lists, containing the current combo that a fighter has running. At the moment this times out either after 1 second of inactivity or after a combo strung together of 10 buttons. This will probably be changed in the future to be wiped when an attack sequence has finished or the cooldown is over.
I also spent some time helped Vince out with setting up health bars, as well as now being able to actually select your character in the character select screen (compatible with 2 player mode atm), and their names and health being represented properly ingame. We then helped Adam through the screen management, with the title, options and stage select screens being changed.
At our group meeting this afternoon, Jordan also put a tonne of work into integrating the animation engine with the fighting engine, and we now have actual drawn fighters ingame, with an awesome animation :)
Overall this was a very productive day, and hopefully we can maintain this level of work!
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