Tuesday, 30 August 2011

Move, Moves, and Attacking

Finally, some moves are in the game! Kind of! Spent a lot of time today trying to get a good system going for the attack moves and the attackinitiationevents. There have been some problems with pattern recognition that are -almost- sorted out, but at the moment you can do an X, XX, or XXX combo. With the system being put into place, adding in the other combos will be extremely simple, and once everything is working properly, all characters will be able to use all of their attacks. There still needs to be a lot of work done this week to sort out things like recovery types and hitboxes, but we're on the right track.

Oh also, the fighters still attack themselves =p really should fix that hahaha

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